Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 11-08-2012 , 08:55 PM
Registered User
Join Date: Jul 2012
Posts: 3

Mesh > Cleanup deletes mesh

Hey folks,

Total newb to Maya here. I looked through the forums and couldn't find an answer to my problem, so figured I'd give this a shot.

Using Maya 2011 for Mac. I downloaded a boxing glove model (link to dropbox). I want to Reduce it as it's ultra-high-poly and I don't need nearly that resolution. On attempting [Mesh > Reduce], I get "Cannot reduce polygon with non-manifold geometry...please cleanup". On attempting [Mesh > Cleanup]...all but two or three faces (of 15,000+) are deleted user added image

I recognize that this isn't the most well-constructed model, but...surely it's not that bad? I've played with all of the cleanup options, and can't seem to find a setting that doesn't just delete/select the entire glove.

Please help, would be much appreciated.

-macdonaldhall

# 2 11-08-2012 , 09:07 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
You might not like this but the best thing to do is use the boxing clove as a template to create another clove, all the reduce poly count tools in all the programes I have seen just screw up the mesh...................dave




Avatar Challenge Winner 2010
# 3 12-08-2012 , 09:43 PM
Registered User
Join Date: Jul 2012
Posts: 3
Yay. Seriously, though, is this my only option?

# 4 13-08-2012 , 12:47 AM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
So we're on the same page, is that what you're seeing? If you need to tweak this mesh in any way, you're in for a world of pain. I would like to see an algorithm beastly enough to take this one on and spit out something workable.

I recognize that this isn't the most well-constructed model, but...surely it's not that bad?

Unfortunately, I think it is user added image. It happens. I would go with Dave's advice, use the mesh and make something with a better topology.

Attached Thumbnails

- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 5 20-08-2012 , 05:33 AM
Registered User
Join Date: Jul 2012
Posts: 3
Yep, I agree with you. Guess it's time to learn how to UV unwrap user added image Thanks for all your advice, guys.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads