Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 08-03-2013 , 03:31 PM
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Maya 2014 Modeling Tools



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# 2 08-03-2013 , 09:15 PM
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Hmm... I haven't heard of Nex, but that looks pretty nifty. I hope it's well integrated, and not a loosely tacked on module.

# 3 08-03-2013 , 10:08 PM
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I've always heard good things about Nex, never used it myself though. Stwert, you and me both. After I poke and prod it some then I can get excited, not a moment sooner.


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# 4 10-03-2013 , 03:51 PM
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Wow, that could make creating clothes pretty easy. O.o

# 5 10-03-2013 , 10:38 PM
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It`s not what you have got it`s what you do with ituser added image...............dave




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# 6 11-03-2013 , 09:24 AM
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Go look up Autodesk Project Pinocchio. Anyone who has wanted a crowd sim or character gen for maya will find this useful. I have been utilizing this to get modular people into cryengine for a few days now. Obviously more work to do but if you look closely you will see it exports with the skelly, blendshape rig, or a full facial bone rig. All sorts of awesome...

# 7 11-03-2013 , 02:14 PM
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# 8 11-03-2013 , 02:32 PM
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I think you put the wrong link in there Rickuser added image........dave




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# 9 11-03-2013 , 06:09 PM
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Yeah Rick totally trolled us. lol user added image


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# 10 11-03-2013 , 09:12 PM
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We need to go deeper!

*inception music here*


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# 11 11-03-2013 , 10:57 PM
# 12 11-03-2013 , 11:16 PM
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Ha Ha Stwert, how did you get the link to look like a youtude link..............dave




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# 13 12-03-2013 , 01:18 AM
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# 14 12-03-2013 , 01:21 AM
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Dave, just hit quote and you can see the tag I entered... the text is actually the correct youtube (same as Rick just posted), actually, a different account. I thought I could troll a few people.

# 15 30-03-2013 , 07:24 PM
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I have been looking at the new modeling tools for the most part they simply bolted on Draster's NEX which is a good addition but it's just that a "bolt on" from someplace else. It's like what they did in Max with the graphite tool kit.

I truly appreciate any additions to the modeling tools but I would still like to see some internal retooling as well. My hope is this is not just a quick low investment band-aid dreamed up by the market pukes but rather an honest first step towards bringing maya's modeling tools up to par with their competition.

I also hope they will address the horrible state of the NURB's tools. However, I feel it is more likely that butterflies will come out my arse!

Oh, and by the way I suggested they incorporate NEX functionality over 5 friggin years ago on this very forum!


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