Maya 2020 fundamentals - modelling the real world
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# 1 26-03-2013 , 03:04 PM
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Problem with BulbShader

I want to add some light to my car. i make a bulb shader but i found a problem with the out glow color. i want the glow to fill a smal area like in the red cercle and not filling my hole scene.
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# 2 26-03-2013 , 04:42 PM
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Try a area light...............dave




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# 3 26-03-2013 , 05:14 PM
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Glow color is just a post-process effect, and is not physically correct. To do it properly, you would need a light, and add in environment fog. (Or do it in post)


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# 4 26-03-2013 , 05:34 PM
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Thankyou for reply i think i will do it in post with after effect or nuke. i have optical flares plug with after effect but i don't know how to transport my data animation from maya to after effect so that the light added take the same movement.

# 5 27-03-2013 , 06:46 PM
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You could adjust the shaderGlow node's halo spread attribute, if you want a tighter glow. But like suggested, but baking it into the render probably wouldn't be best.


- Genny
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