Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 09-02-2003 , 04:43 PM
flys's Avatar
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Join Date: Sep 2002
Location: Italy
Posts: 49

soccer ball

Hello,
I would want to model a soccer ball and I have downloaded soccerball plug-in.
I'm starting from the primitive I have extruded and smoothed the polygons without to succeed to obtain a real ball.
Can you give me some council ?
Thanks

# 2 09-02-2003 , 05:46 PM
I-Iybrid's Avatar
Simply Maya OG
Join Date: Dec 2002
Location: Queensbury NY, US A
Posts: 1,438
Wouldnt you just make a poly sphere and add a soccerball texture and bump map to it?


- Hybrid
# 3 09-02-2003 , 09:44 PM
tariqrf's Avatar
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Join Date: Jul 2002
Posts: 1,253
there is a soccerball plugin at highend3d.com, should work

# 4 12-02-2003 , 03:13 AM
flys's Avatar
Registered User
Join Date: Sep 2002
Location: Italy
Posts: 49
x BsPnthr12 :

I would want to succeed to model it


x tariqrf :

I do not succeed to obtain a realistic result ....


if not there are other methods I will still try ...
thanks.

# 5 12-02-2003 , 06:14 PM
tariqrf's Avatar
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Join Date: Jul 2002
Posts: 1,253
you have to work on it a lot.. come on.. you have to break a sweat!!!.. keep splitting the edges and adjust the vertexes.. will come out fine...

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