Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 17-05-2013 , 11:52 PM
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Some fast projects

Done in 2 days user added image

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# 2 18-05-2013 , 12:36 AM
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They are pretty damn good mate. The 3rd one seems a little too blurry. The 2nd one, the hotmix is too reflective to me and the white lines are way too close together and too frequent and yes I know Im being picky but I have built a s***load of roads and highways LOL...still good stuff.

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 3 18-05-2013 , 12:59 AM
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Cheers user added image Yea, i will fix those things. Agree on the zdepth on the 3rd. Gonna fix it up. The road ended up a bit relfective, looks like it had rained lol! Prob with the road is that i had to multiply the texture like 50 times in order to get it in the right resolution. Gonna try to find another

# 4 18-05-2013 , 07:41 PM
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These are pretty nice. Apart from what Ant already mentioned one issue I have is with the fog. The falloff is very fast, especially in the first two images. At one tree its crystal clear, but at the tree a few feet away the fog is in full force, it's a little strange.


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# 5 29-05-2013 , 08:10 PM
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Really nice! may i ask you how you made all theese tree's? did you model them and use paint effects?

edit:

Thanks guys! There are some tutorials by Alex Alvarez which are awesome to say the least! It's pretty much a raw render. Just some very minor tweeks. Like levels and color correction

looked alex alvarez up and found out user added image


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Last edited by Skalman; 29-05-2013 at 08:14 PM.
# 6 31-05-2013 , 04:00 AM
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Some parts of your trees are too bright,but the whole feeling is good.

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