agclips1-2preview1.zip (1.75 MB, 166 views)
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167
29-09-2003
, 01:17 AM
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
It looks really nice, kb.
The only thing I have to say is that the water consistancy seems to have a kinda thick look to it. I don't know if that's something you'd really be able to fix at this point in the game, so no problem.
Looking forward to more!
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168
29-09-2003
, 01:28 AM
Moderator
Join Date: Sep 2002
Location: London, UK
Yeah, there are many things I don't like. Trying to fix them as I go. I wish I had a farm of 1000 PCs to render this thing :p
Thanks anyway... to be continued...
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169
29-09-2003
, 10:57 PM
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Join Date: Sep 2002
Location: London, UK
New ocean shader. Better?
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170
29-09-2003
, 11:09 PM
Registered User
Join Date: Sep 2002
Location: CCS, Venezuela
That render is VERY good looking.
I´m looking forward for more animations.
I remember something about the animations, that perhaps could make it look better than it looks already.
See the fishing bouys? and the chains? Perhaps making them move. Maybe they are already, but I didn´t notice it.
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171
29-09-2003
, 11:16 PM
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Join Date: Sep 2002
Location: London, UK
Thanks. Hopefully I can post a new version of the shot 1 tomorrow. Rendering the ocean over night...
The previous image was a really quick test composition. Here's the ocean alone so you get a better idea of the shader.
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172
29-09-2003
, 11:42 PM
Moderator
Join Date: Sep 2002
Location: London, UK
Originally posted by adldesigner
I remember something about the animations, that perhaps could make it look better than it looks already.
See the fishing bouys? and the chains? Perhaps making them move. Maybe they are already, but I didn´t notice it.
Sorry, didn't notice this bit. No they aren't moving. It surely would be a nice addition but i'm not sure if I'm going to do that. Thanks...
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173
30-09-2003
, 01:56 PM
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Join Date: Sep 2002
Location: London, UK
Here's the new ocean in motion. What do you think? I think it's a lot better than the older...
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newoceantest1.zip (1.06 MB, 152 views)
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174
30-09-2003
, 03:39 PM
Registered User
Join Date: Sep 2002
Location: CCS, Venezuela
I agree.
I like it a lot. I felt seasick.
Must be good then. :p
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175
30-09-2003
, 06:06 PM
Subscriber
Join Date: Jun 2002
Location: Germany
Great Stuff!
Yet I still think that the ocean needs more foam, given the heavy rain and wind.
Some parts just look too calm...
But the movement is great, and you did a really nice job with the spray!
Subdivide and conquer!
Free your mind, and your ass will follow!
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176
30-09-2003
, 06:15 PM
Subscriber
Join Date: Jun 2002
Location: Germany
This is the part of the ocean surface that I mean.
There's also something strange with the animation in the same area.
Subdivide and conquer!
Free your mind, and your ass will follow!
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177
30-09-2003
, 06:34 PM
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Join Date: Sep 2002
Location: London, UK
I'll put a water mark there. lol
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178
30-09-2003
, 09:05 PM
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Join Date: Jun 2002
Location: Germany
I'm afraid that you won't ever find it again there...!
Subdivide and conquer!
Free your mind, and your ass will follow!
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179
01-10-2003
, 03:42 PM
Registered User
Join Date: Jul 2003
Location: In the Caribbean
Hey KB, Very good work!!!
how did u do the rain? and the shader for the water? is there a good tutorial about doing that , I'm doing a castle (you can see my project on the newbie forum) and i want to do a rainy scene and stuff with the lake...
Any help will be appreciated
If you can Imagine, Draw it, if you Draw it, Animate it, then it becomes a Masterpiece.....
#
180
01-10-2003
, 03:59 PM
Moderator
Join Date: Sep 2002
Location: London, UK
Originally posted by tank2002
Hey KB, Very good work!!!
how did u do the rain? and the shader for the water? is there a good tutorial about doing that , I'm doing a castle (you can see my project on the newbie forum) and i want to do a rainy scene and stuff with the lake...
Any help will be appreciated
Thanks tank2002. The water shader is a result of many months of experimenting. It propably won't work in any other kind of lighting situations so I'm not going to post it (gotta keep some "business secrets" ). The rain is actually pretty straight forward. I have an invisible nurbs plane rotating around and emitting particles which are connected to gravity, wind and turbulence fields. There's a tutorial on this at the VIP area made by Michael McKinley here: https://www.simplymaya.com/movie_page...html?tut_id=15
Here's my latest achievements on this project:
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agnewoceanpreview1.zip (1.67 MB, 153 views)
#
181
01-10-2003
, 04:24 PM
Registered User
Join Date: Sep 2002
Location: CCS, Venezuela
Why do I feel seasick? Is it real?
Bud! It´s looking MORE and MORE awesome everytime there´s an update!
Last edited by adldesigner; 01-10-2003 at 04:26 PM.
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182
01-10-2003
, 04:26 PM
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Join Date: Feb 2003
It's looking great, I thought it was great originally but it keeps on getting better. Wow.
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183
01-10-2003
, 04:35 PM
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Join Date: Sep 2002
Location: London, UK
Hmm... you have a point there adl. I was kind of aiming for this kind of look though to make the lighting have a more dramatic effect. Didn't think it would look like shallow water... I think I'll leave it like that though (don't want to render these two shots over again.. would take about 6-7 hours).
EDIT: You changed your mind adl?
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184
01-10-2003
, 05:44 PM
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Join Date: Sep 2002
Location: CCS, Venezuela
Yeap buddy.
Carefully reruned it, and it seems I´m wrong.
Probably catched it on the back of my eye.
Must have looped the thing for a thousand times already.
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185
03-10-2003
, 11:01 PM
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Join Date: Sep 2002
Location: London, UK
help
As the next shot is from inside the ship I need to model some stuff in the wheel house. I am out of ideas though and I don't like what I got so far. Ideas are more than welcome. Here's what I got at the moment:
(obsolete images removed)
Last edited by kbrown; 05-10-2003 at 09:20 PM.
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186
03-10-2003
, 11:45 PM
Moderator
Join Date: Sep 2002
Location: London, UK
adjusted the lights a bit:
(obsolete images removed)
... but i'd want to add some more "stuff" in the cabin instead of those dull black "panels". just can't think of what should i add...
EDIT: I just noticed how hard it is (at least for me) to create anything without decent references...
Last edited by kbrown; 05-10-2003 at 09:20 PM.
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187
04-10-2003
, 12:39 AM
Registered User
Join Date: Mar 2003
Location: Too near the sun
You need a radio, maybe with amic attached to one of those springy wire jobbies.
Perhaps some random guages, dials, switches and buttons.
I think the panel youve got there is possibly a bit big for all the things a boat of that size would need. You might think about cabinets, first aid box, maps on the walls, a small table, coffee mug.
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188
04-10-2003
, 12:53 AM
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Join Date: Sep 2002
Location: Minnesota, USA
That looks frickin AWSOME m8!!!!
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
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189
04-10-2003
, 07:59 PM
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Join Date: Sep 2002
Location: London, UK
Hmm... better?
(obsolete images removed)
Last edited by kbrown; 05-10-2003 at 09:19 PM.
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190
05-10-2003
, 09:18 PM
Moderator
Join Date: Sep 2002
Location: London, UK
Hehheh. I think I'm boring you all with this thread. (Isn't he ever gonna finish it :p). Anyway, here's a preview of the shot #3. Would love to have some feedback. Here's my todo list for this atm:
- Head light fogs: not showing the effect i'd like
- Animate the radar screen
- Animate the noise on windows? opinions? or maybe add another layer of noise on top and animate it...
- Fix shadows. There are some weird artifacts going on...
- Fix TV screen. Yes the little box up in the corner is supposed to be a TV :p
- Age up the textures more...
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agclip3preview1.zip (1.89 MB, 163 views)
#
191
05-10-2003
, 10:12 PM
#
192
05-10-2003
, 10:27 PM
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
That's some pretty cool stuff, there, dude!
#
193
05-10-2003
, 11:44 PM
Subscriber
Join Date: Nov 2002
Location: USA
you are going for a dogma cam feel inside the boat, right? in the preview clip in second 6-7 there is a little bump, which is a bit too hard if you ask me. the person holding the cam goes really fast to exactly the same position just before it got bumped (yes i know it shoots over a bit and comes back). looks to me like a too precice movement. suggestion: maybe after the cam got bumped it goes slower to where it was looking before using a slightly (but noticable) differant path. might be even worth to twist the cam during the bump a little.
other than that - great job
#
194
06-10-2003
, 12:22 AM
Moderator
Join Date: Sep 2002
Location: London, UK
Thanks guys!
BD: What's a dogma cam feel?
I know the cam movement is a bit too exaggerated. I'll see what I can do (if i will re-render the whole shot that is...). Perhaps I can fix some of it in post...
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195
06-10-2003
, 12:37 AM
Subscriber
Join Date: Nov 2002
Location: USA
Originally posted by kbrown
Thanks guys!
BD: What's a dogma cam feel?
I know the cam movement is a bit too exaggerated. I'll see what I can do (if i will re-render the whole shot that is...). Perhaps I can fix some of it in post...
maybe the real word for the cam is differant, and not "dogma camera". i meant a cam that is NOT a steadicam. just like handheld but made look as if a non-profgessional person making the shot - if that makes any sense ...
#
196
06-10-2003
, 12:42 AM
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Cinema Verti
shakeycam
#
197
06-10-2003
, 12:53 AM
Moderator
Join Date: Sep 2002
Location: London, UK
Heh, ok i get the picture My aim was to create a hand-held like shot. I guess with an impulse like in my shot the camera operator would have hit his head on the ceiling and dropped the camera on the floor though
Anyway, there will be another shot from inside the ship which has better cam movement. I may even drop this current shot from the final version...
#
198
06-10-2003
, 12:55 AM
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Location: USA
#
199
06-10-2003
, 01:00 AM
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Location: London, UK
Lol
I want to finish this darn thing too some day
#
200
08-10-2003
, 12:08 PM
Registered User
Join Date: Mar 2003
Location: union city, ca
I loved perfect storm and when I found out that they used Maya I when I was first started I was amazed. And now 1 Man, YOU is making this..you make me jealous and inspired. One day (soon) ill be able to make a simple row bot rowing gently down the stream =) Then ill be happy.
<a href="https://forums.simplymaya.com/showthread.php?s=&threadid=16675">May/June 2005 Challenge Entry</a>
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