Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 26-09-2013 , 01:11 PM
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Join Date: Sep 2013
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How to use bones for tank tracks

Hi all,

I am very new to Maya and have done a cursory search for a solution, so please forgive me if this is answered already.

I have been working on a low-poly tank that will imported into a game I'm developing (Unity3D)

My question is, how to I rig joints correctly to make my tank track conform with its parent wheel?

Do I attach from the center of the wheel to a point on the track or something else, or if this is the way to go about it, how exactly do you attach joints from one point to another??

ANy advice would be much appreciated! thanks

Here's a pic of my current setup:
user added image

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