Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 17-10-2013 , 09:04 AM
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Join Date: Jun 2010
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mip_rayswitch transparency issue

Hi guys,

I'm having some trouble. I'm using an mip_rayswitch to light my scene. Everything is fine except one thing. I'm not getting an alpha channel! My background is rendering black and i think its because of the rayswitch. Are there any workarounds to this? I don't want to take a matte because i have trees in my scene and getting the whole surface shader/lambert transparency workaround for the leaves is a pain.

Is there anyway i can get a transparent background? user added image

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