Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 07-03-2014 , 12:08 AM
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Powerloader 2014 Redo - Vray

Many may remember my powerloader from a few years ago now.

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I have always wanted to go back and texture it, and render it as I loved the model. As the Doom Challenge as good as done, next project will be returning to my Zoid. Hoping this will be just a short project (as I just want a short break from the modelling side of things) I thought I would take a look at this.

How ever - my dear lord - opening up the project I found all sorts wrong with the model - flipped normals, ngons all over the place and parts in the wrong places. So I have spent the day sorting it out - fixing the polys and setting it up ready to UV map and texture.

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Just some basic shaders and dome light, but good starting point.

Some small notes - This was based of a model/toy I had of the powerloader. Seat belts and Cables are still missing. Want it to look a lot more beat up and used.

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Last edited by tweetytunes; 07-03-2014 at 12:20 AM.
# 2 07-03-2014 , 01:55 AM
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Is this the one from Aliens?


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# 3 07-03-2014 , 09:17 AM
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Yes it is, all be it a very clean one right now


# 4 09-03-2014 , 12:04 AM
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UV mapped the foot

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# 5 10-03-2014 , 09:08 PM
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OK - foot almost done, happy with first stab at the texture.
Need to fix the lower piston screw and the dirt on the lower part of the upper piston.

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# 6 11-03-2014 , 11:55 PM
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things I think you should add -
displacement
spec map
colour variation
more dirt.

Are reflections on? the pistons look like they are supposed to be chrome, but are not reflecting anything.

# 7 12-03-2014 , 02:42 PM
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Are reflections on? the pistons look like they are supposed to be chrome, but are not reflecting anything.

Cheers Dom.

Yer the reflections are on - its more a brushed metal than chrome - rendered it again with a sphere with the same martial on it to show them off a little more.

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Displacement and spec are planned but texture painting is a weak point for me so currently learning how to create them from colour maps.

Looking at the ref I have from both the film and some images of real like items like JCB`s I think the dirt is enough. I was a little shocked when looking at ref how clean the pistons stay even when some things are covered in rust and mud. I also think the same can be said about colour, there is very little in the variation.

Here is the 3 main ref images I used for the texturing of the foot part. (again plz note the model is based of the toy not the film version, and I am not going back in to change the model)

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# 8 12-03-2014 , 08:13 PM
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cool, I was meaning the parts where dirt would accumulate. A good thing to do when working on textures is to render without shadows. Or just a flat diffuse colour pass and a diffuse. It's much more handy than an occlusion and the diffuse yellow render. Even having a render of the UVs is a waste of time imo.

# 9 14-03-2014 , 01:40 AM
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Awesome details!!!

# 10 15-03-2014 , 10:40 PM
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Cheers man.

Moved on to the lower part of the leg - 3 textures for this part. Getting the scale for the arrow and the logo was a pain in the arse as they seem to change size thought out the film.

Some tricky parts to UV in that bit.

Again just the defuse map so far.

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Last edited by tweetytunes; 15-03-2014 at 10:50 PM.
# 11 16-03-2014 , 06:09 PM
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To help bring out the worn paint try using inner glow in photoshop..............dave

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# 12 16-03-2014 , 07:46 PM
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Cheers man - thought I was going to have to do that with the displacement.

Went thought and repainted some parts - quick render.

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# 13 18-03-2014 , 10:39 PM
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OK - thought I had finished the legs today....

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but looks like I am going to have to paint another set of maps for the other side as it currently looks like a bloody mirror going on. Lot more work going on than I thought on this project, oh well its still fun and that's the main thing.

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Again just the defuse map (some colour correction on the last image)


# 14 19-03-2014 , 10:19 AM
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# 15 19-03-2014 , 11:37 AM
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Looking good Tweety you might want to put a little spec on the paint and some dirt on the on some parts of the pistons..............dave




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