Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 15-10-2014 , 05:37 PM
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Join Date: Oct 2014
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cluster deformer problem

I am using cluster deformer to simulate paper folding. As far as folding concerned, there is no problem. Everything works fine. Here I am showing a corner folding using cluster deformer.

The problem is when I render it, the back side shows dark area (I expect that it should be white in all area). There is no overlapping between paper since the rotation is only 179 degrees. I am using an ambient light, so there is no shadow involved here.

Any comments would be very much appreciated. Thanks.


Last edited by muonium; 15-10-2014 at 05:40 PM.
# 2 15-10-2014 , 06:10 PM
mickhah's Avatar
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Location: Dortmund, Germany
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you have to use double sided material in that case. black side is the "inner" side of the polygonal object.

# 3 15-10-2014 , 06:12 PM
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Join Date: Oct 2014
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Yes, the double side shaders are already included.

I figured out the problem. The solution is harden edge!

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