Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 04-11-2014 , 09:26 PM
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Thanks for responding. The geometry is UV mapped, but I realized I forgot certain small parts.. hence the stretching of textures. Yeah bevel would be nice, I totally forgot to use that.
Here's a pic with some new progress.
user added image

Still working on texturing (details, and need a specular map and a new bump map), lighting, scenery and have to bevel some edges. But it's come along nicely.


Creativity is limitless
# 17 04-11-2014 , 09:27 PM
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Join Date: Jul 2014
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Oh btw, the model is designed to be shown in subdivision(smooth) mode, I forgot to put it on smooth on the picture I uploaded yesterday hehe. Hence a lot of sharp edges.

But still, I have to use bevel a lot.


Creativity is limitless
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