Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 15-05-2015 , 03:27 PM
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pass contribution map problem

Hi all

quick question here:
I'm trying to render using pass contribution maps, But adding a contribution maps will take as much as 3 times as long to batch render a single frame, and I've got 300...
I've googled a lot and tried to find an answer, but I haven't found any.
I'm using maya 2014
I've got referenced geometry and textures in my scene, as well as mental ray lights (physical and infinite)
I really appreciate your help.

Cheers

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