Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 25-08-2015 , 05:43 PM
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Adding Sub-Divisions after applying Bevel distorts object?

Hello!

I'm trying to make a base. I am starting with a small amount of sub-divisions on a cylinder. After I apply a "Bevel" to an edge and try to add more sub-divisions the object gets distorted? What is the best way to add more sub-divisions after I apply a "Bevel" without distorting the object? Am I supposed to start with a lot of sub-divisions from the very beginning?

Thank you for helping out this newbie!

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# 2 25-08-2015 , 09:44 PM
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Use the "add subdivisions" in the edit mesh menu or the smooth in the mesh menu or press the "3" button................dave




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# 3 31-08-2015 , 04:50 PM
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Dave thanks for your help! I just got an email last night that you replied. I took six days to notify me? Once again thanks!

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