Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 09-10-2015 , 11:39 AM
Registered User
Join Date: Oct 2015
Posts: 1

Best workflow for vehicle modelling in Maya

Hello,

I am new to vehicle modelling and am in my third year at university. studying Computer Animation and VFX. For my personal project I am modelling a vehicle in Maya and am unsure of the best workflow to use. I have read a lot about Nurbs modelling, box modelling and using spline cages. What would you say is the most efficient and effective method? Also which is the most common in the industry?

Thanks user added image

# 2 09-10-2015 , 03:23 PM
mythandra's Avatar
Subscriber
Join Date: Feb 2015
Posts: 154
It all depends on your style, some people prefer box modelling, some Nurbs. I myself prefer a combination of both. So for say the side panels of the car create your curves and then loft, then when you are happy covert to poly. This IMPO give a greater flexibility with detailing the panels afterwards, like scoops etc.

Cheers Myth


Custom built W10 Pro 64 bit, Hazwell Intel 5820, Asus X99 MOBO, 32 GB DDR4 Ram, EVGA nVidia GTX1080 Founders Edition, 512GB SSD Primary HDD, 16TB Storage, 27" Samsung 4k Display. Wacom 27QHD, Oculus Rift CV1
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads