Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 26-10-2015 , 08:23 AM
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Objects not showing on negative translations

Hey guys, recently joined here and hoping to exchange more information in the future!

Case:
I have the following problem. When I move an object behind an axis it simply becomes invisible to the viewport (front view). How can I show objects that are translated into negative areas (negative z-values)? My goal is to use the 3d object as some kind of reference picture on the front view here.

First screen is showing the object in front of the z axis. Second screen behind + hidden in front view. user added image How can I make it visible no matter where the object is?

1.
https://gyazo.com/00e264e49aba3b8f8698adb301e4e523

2.
https://gyazo.com/3dd382ef7897df4f424248b6c31894ed

Help is appreciated! Thanks

# 2 26-10-2015 , 08:10 PM
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Have you tried getting closer or move the camera away in the front view ..............dave




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# 3 27-10-2015 , 05:42 AM
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Hi there, thanks. How can I translate the basic camera away? The basic ones seem to be locked in the outliner.

# 4 27-10-2015 , 08:45 AM
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hold down "ALT" and right mouse button, move from side to side. If you have a middle mouse wheel button you can use that.................dave




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# 5 28-10-2015 , 10:06 AM
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Hey there, thanks. But that does not fix the issue. You just gave me a basic camera movement trick. But I want to translate the camera itself. Just like i can translate and rotate shapes etc. But the basic ones like front, top and side view are kinda "locked".

# 6 28-10-2015 , 11:32 AM
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I was trying to help you with not being able to see your mesh in front view not change a camera, if you want to change a camera rotation (they are locked for a reason) it is better to create a new camera then change that..............dave




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# 7 08-11-2015 , 04:29 PM
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Thanks so far. Thats a workaround. But why are the objects disappearing when I zoom to them. They are visible when the camera translates to it with the F-key but poof in front,side and top view when that camera translation is finished.

# 8 08-11-2015 , 07:26 PM
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Try your "near clip plan" in the camera attributes, lower the settings................dave




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# 9 09-11-2015 , 06:36 AM
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Hmm, that does not fix the problem unfortunately. Also exporting to another scene does not show the verticles behind the axis. user added image

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