Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 10-01-2016 , 02:17 PM
merlin40's Avatar
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Join Date: Apr 2010
Posts: 3

Wate disturbance from low flying ship!

Hello People
Hoping to tap into more experienced peoples brains for some advice here. Working on a shot with a space ship flying about 500MPH 10 feet over a river. Im trying to figure out the best method to create the disturbance/wake on the water created by the fast moving ship. Something like this - https://s-media-cache-ak0.pinimg.com...5031efd59c.jpg

I have had a go with a fluid, particle emitter and got a similar effect but im wondering would there be a better result with maya ocean or biofrost. Wondering if you can use a force field traveling over the water to create the reaction instead of a particle system.

heres what i got with a 3d fluid and particle emitter
https://www.youtube.com/watch?v=Wga7...ature=youtu.be

ive gone and changed the animation for more action - ships are banking left and right so now i need a disturbance on the water at the end of each bank - heres where i am at present
https://www.youtube.com/watch?v=4kJZz6OzIo0

using maya 2015

any suggestions would be really apreciated folks - save me another day of trial and error ...only to delete everything and start again...as usualuser added imageuser added image


Last edited by merlin40; 10-01-2016 at 02:22 PM.
# 2 10-01-2016 , 02:20 PM
merlin40's Avatar
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Join Date: Apr 2010
Posts: 3
I think I have posted this in the wrong place - just seen the dynamics page - Apologies people if I have

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