This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I did a quick AO render and for some reason, different mesh objects are rendering with a problem as shown in the image below. I'm not sure why it is doing this on these 2 objects only. Does anyone know how to fix this? Everything has UV textures, correct facing normals, and I've deleted history so I'm a little stumped.
So it did have something to do with the normals, they were the right way, but weren't rendering as if they were. So I had to go back to older versions of the file and redo those objects. So somewhere along the line they must have gotten corrupted.
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