Holy cow guys, hello again!
Jay, Dave and others are still active here, lol!
It's been 7-8 years since i left this forum. I remembered that i've started learning Maya here and all of you guys helped me out.
I love to see that you are still around!
Here is some info what happened when i left the forum.
1) I've worked in a Hollywood based studio making short animations for year and a half.
2) After that i've worked in XS-Software on a space MMORPG for 2 years.
3) Then i decided to start my own company... made few mobile games, one of our game was published be EA games... Then i sold the company
4) With the money from the previous company i've opened a new one and still making 3D and games
I'm sharing this coz i've started here, learned a lot and move on with my career.
I'm glad to be back and see that the forum is still active.
I'll be posting some of my work!
Yeah we are still here, Ive only just gotten more active again because of work and basically life....the place is running still and theres some good stuff on the horizon
From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
Thanks for the warm welcome. The past one year i've been working on this project "Counter Attack". We are making a game like CS : GO for mobile
Still a lot of work to do, but all the artwork you are seeing is mine (Of course lot inspiration from CS GO and similarity). I've done all the Game UI, modeling, texturing, animations, rigging, characters, map layout etc.
As a single artist working on that game it's super hard to tweak everything to be in perfection but slow and steady i'm improving a lot the artwork. However the task is super hard as optimization for low end devices comes and you need to be very careful with that, also as we all know very precise collision is a must and tons of small things on the way
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