Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 31 08-03-2003 , 11:31 PM
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should I change to the normal comp - i don't want to pee anyone off - this is the first big project like this I have tried(apart from a dabble in the medieval comp) - and I really had no idea how it was going to turn out.

I am quite happy to change to normal.

cheers

rich

# 32 08-03-2003 , 11:36 PM
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I have done it user added image

good work!

# 33 09-03-2003 , 12:16 AM
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ta muchly kev.

BRING IT ON YOU NORMAL LOT user added image

# 34 09-03-2003 , 01:27 AM
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ello,

here's the full body - needs more detail here and there - but I guess you could say that it's a final base model.

If there are lots of different pieces is it still possible to rig it??

Do I need to combine some of the different surfaces?

cheers for any replies

rich

# 35 09-03-2003 , 04:01 AM
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GRRRRR... robot duel along the normal folk.. heheheh. Well, now that your model is in normal.... all i can say is... GO BACK TO NOOBIE.

LOL, j/k man.. this definately should be a normal entry... great job so far user added image.

BTW, usually i take the time to make my models out of as few pieces as i can.. but lately i ahve realised that you have a lot more flexibilty if the model is more than 1 piece user added image. But yes, i dont think it would rig properly with tons of pieces.. but then again i could be wrong user added image. Actally, if you combine the pieces.. you should be fine. You planning on texturing him?


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# 36 09-03-2003 , 04:51 AM
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nice job. user added image

# 37 09-03-2003 , 12:19 PM
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ello all.

Well I think the detail is just about finished - maybe a bit ere and there.

Here is a render with a green glow for the eyes, and an extra magenta light (doesn't look too good I know)

What comes first - rigging or texturing - or does it really not matter. I haven't done either to any great extent user added image


cheers

rich


cheers

Rich
# 38 09-03-2003 , 12:27 PM
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ooh kicking ass nice man user added image user added image


Thanks for wasting your time reading this line.
# 39 09-03-2003 , 04:53 PM
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looks really nice and is definatley of a high enough standard to be in the Normal comp.

As far as texturing or rigging first you should always animate on an untextured low poly low res etc. version of your model. This is cause if you have some nice high res textures on there and it's all smooth etc then it will take longer to animate and will strain the computer more >> which means computer is more likely to crash. So I would rig it now before you texture it.

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# 40 09-03-2003 , 09:14 PM
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thanks p_m and mumbo

Well started a little texturing (only a little as I am going to try and rig it first - wish me luck with that I will def need it user added image )

Using procedurals at the moment. Never tried to unwrap - if there are several diff pieces to the model do you still use 1 texture/uv set??

thanks for any C&C


cheers

Rich
# 41 09-03-2003 , 09:38 PM
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ello,

after looking at my pictures of the plastic model I realised that the lower leg was too long, I have changed it - but cannot make up my mind which looks better - any opinions??


cheers

Rich
# 42 09-03-2003 , 10:01 PM
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Definitively no noobie stuff, awesome modeling... I like the sharpness of your renders too!

# 43 10-03-2003 , 12:31 AM
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I like the one with the longer legs...


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# 44 10-03-2003 , 12:47 AM
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Wow, this is really really good!. I personally like the edited leg length... very nice user added image


"I should call you sugar maple tree cause i'd totally tap that" haha

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# 45 10-03-2003 , 01:07 AM
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ello,

have done a VERY small animation - rendered it out to an avi - it isn't compressed tho is it?

what would I use to compress it? My dad has premiere on his pc - will that do it?

having separate parts for this robot seems to help in the rigging.


cheers

rich


cheers

Rich
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