Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 06-03-2003 , 08:20 PM
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New Wolf Man

Started a new weird creature... ? I need to correct his upper arms and tweak some more.

What do you think ?


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# 2 06-03-2003 , 08:45 PM
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hehe,,,, looks funny, instead of scary

# 3 06-03-2003 , 08:50 PM
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Yes I dont know why, but I always end up with these funny creatures...


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# 4 06-03-2003 , 10:02 PM
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I think his arms are too big to really "fit" into a charicaturized model. ButI guess it all is relative to the final result.

Is this sub-d Kühl?


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# 5 06-03-2003 , 10:04 PM
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Nope undseth... this one is pure polys. And btw. I think your right about the arms... it will be corrected soon.


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# 6 06-03-2003 , 10:11 PM
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heres one with a (VERY) fast texture i made in photoshop (arms not corrected yet).


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# 7 06-03-2003 , 11:12 PM
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Now trying to make him look a bit more scary user added image


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# 8 06-03-2003 , 11:39 PM
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I think changing his eye expression would help alot in making him more scary, at the moment his eyes suggest "Hey look at me I'm happy!", so possibly adding in a few frown lines making them more 'menacing' user added image Looks great tho, love the teeth!

# 9 08-03-2003 , 01:05 PM
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update...

Any suggestions to make it look more cool ?

The eyes are bothering me a bit.

BTW, this is my first time modelling cloth in polys...

Lowpoly count 1158.


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Last edited by Kühl; 08-03-2003 at 01:09 PM.
# 10 08-03-2003 , 01:34 PM
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I think the head could use with a little bit more attention near the back and also the muscle structure needs some tweaking.Looking good though! user added image


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# 11 08-03-2003 , 01:46 PM
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Originally posted by Black Robe
I think the head could use with a little bit more attention near the back..

What am I to pay attention to B.R. ?

I will try and work a bit with the muscles as you suggested. Never played with that before for real... So it should be fun. Any good tuts on how to tweak muscles ???


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# 12 08-03-2003 , 02:05 PM
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I'd add some vertices (eg: split polygon tool) and make him a bit rounder, he looks a bit too 'cubelike' to me.
Also round his teeth of a bit backwards. And maybe add some blood traces on them?

# 13 08-03-2003 , 02:06 PM
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one sug: even if you are previewing just increase the anti-aliasing level... uh... i hate those un-antialiased stuff

# 14 08-03-2003 , 02:34 PM
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I did as suggested...

I'll add some blood on the teeth as one of the last steps (how am I supposed to do that? Paint in photoshop?)


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# 15 08-03-2003 , 06:55 PM
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Simply-shirts can be collected on the black market. This wolf bought one of GCastro's user added image


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