Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 05-03-2003, 10:12 PM   #1
Alan
Moderator
 
Alan's Avatar
 
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
Thanks: 0
Thanked 5 Times in 5 Posts
Default March Challenge (Normal Entry) - Pure_Morning

ok I'm game, dont know how much time i'm gonna have to do this but I have decided to only model a small part of the scene. So my idea is to have the leg and foot of a futuristic soldier in a destroyed landscape..... well that's the idea.

Here's my sketch
__________________
Technical Director - Framestore

Currently working on: Your Highness

IMDB
Alan is offline   Reply With Quote
Old 06-03-2003, 12:36 AM   #2
M
Subscriber
 
M's Avatar
 
Join Date: Jan 2003
Location: BC, Canada
Posts: 2,250
Thanks: 0
Thanked 27 Times in 27 Posts
Default

Hah, great idea! Just make sure it looks like its been torn off, great sketch.

BTW, that is soo warhammer 40k.., i know. Space marines rock on .
__________________
"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
M is offline   Reply With Quote
Old 06-03-2003, 01:04 AM   #3
Alan
Moderator
 
Alan's Avatar
 
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
Thanks: 0
Thanked 5 Times in 5 Posts
Default

It is COMPLETELEY warhammer 40k! I used to love that game and i was looking at the gamesworkshop website today and just thought hell why not!

It's really doing my head in though! I cant get that "fluted" look that they have on their leg segments. I've tried nurbs and polys (but my poly extrude face seems to want to not keep faces together and so when i smooth/subdivide it, it goes all funny)
__________________
Technical Director - Framestore

Currently working on: Your Highness

IMDB
Alan is offline   Reply With Quote
Old 06-03-2003, 01:36 AM   #4
Alan
Moderator
 
Alan's Avatar
 
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
Thanks: 0
Thanked 5 Times in 5 Posts
Default

ok mite finally be getting somewhere

I know the back of the foot is missing right now but it's coming dont worry, Just as soon as I get my head round modelling with nurbs!!
__________________
Technical Director - Framestore

Currently working on: Your Highness

IMDB
Alan is offline   Reply With Quote
Old 06-03-2003, 01:41 AM   #5
M
Subscriber
 
M's Avatar
 
Join Date: Jan 2003
Location: BC, Canada
Posts: 2,250
Thanks: 0
Thanked 27 Times in 27 Posts
Default

Wow, this is already sweet pure_morning . Yea, i used to love warhammer 40 k as well, as you can probably tell. I would love to see you finish the model at some time . Looks really nice so far . As for the curve, i get a cylinder, then extrude out a bit and then scale in a bit, then extrude and then just scale in a bit, and then extrude again, and scale in a bit more, and then move it upwards and not down . It looks nice though, seems like you got it. Ok, cya.
__________________
"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
M is offline   Reply With Quote
Old 06-03-2003, 11:58 AM   #6
Alan
Moderator
 
Alan's Avatar
 
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
Thanks: 0
Thanked 5 Times in 5 Posts
Default

Yeah I was having a nitemare with polys and extruding "keep faces together" was turning it'self on and off as it saw fit, which was really bugging the living hell outta me! I've just realised that i've left the project at home so I will start again now I think and see if I can sort my damn polys out.
__________________
Technical Director - Framestore

Currently working on: Your Highness

IMDB
Alan is offline   Reply With Quote
Old 06-03-2003, 12:13 PM   #7
Alan
Moderator
 
Alan's Avatar
 
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
Thanks: 0
Thanked 5 Times in 5 Posts
Default

Ps which army did you collect? I had an Ultramarines army along with a small contingent of Eldar. I spent soooo much dman money on that stuff it's scary!!!
__________________
Technical Director - Framestore

Currently working on: Your Highness

IMDB
Alan is offline   Reply With Quote
Old 06-03-2003, 03:12 PM   #8
Alan
Moderator
 
Alan's Avatar
 
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
Thanks: 0
Thanked 5 Times in 5 Posts
Default

ok here's the update, decided to give subdivs another chance at redemption and so far so good i think! The boot feels chunkier and more powerful so all i need to do is add the leg and then start on the detail.
__________________
Technical Director - Framestore

Currently working on: Your Highness

IMDB
Alan is offline   Reply With Quote
Old 06-03-2003, 03:44 PM   #9
Alan
Moderator
 
Alan's Avatar
 
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
Thanks: 0
Thanked 5 Times in 5 Posts
Default

ok with a leg, I'm not sure about the leg at the moment. It's lofted nurbs at the moment cause I couldnt get it to work with a poly cylinder. Does this work? what do you guys think?


Ps. It's amazing what a bit of GI will do for a model
__________________
Technical Director - Framestore

Currently working on: Your Highness

IMDB
Alan is offline   Reply With Quote
Old 06-03-2003, 04:04 PM   #10
Hidalgo
Subscriber
 
Hidalgo's Avatar
 
Join Date: Dec 2002
Location: Idaho USA!!!
Posts: 492
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I love 40k too!

I've got a load of minis on a shelf behind me collecting dust!

Looks good! Keep going!
__________________
http://www.darrylworley.com/

http://www.defendamerica.mil/nmam.html
Hidalgo is offline   Reply With Quote
Old 06-03-2003, 04:30 PM   #11
Alan
Moderator
 
Alan's Avatar
 
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
Thanks: 0
Thanked 5 Times in 5 Posts
Default

ok I've added a wreath of honour type thing what do you guys think? I sticks out a bit from the surface but I may have to leave that and sort it later as the lattice is deforming the shape quite a bit
__________________
Technical Director - Framestore

Currently working on: Your Highness

IMDB
Alan is offline   Reply With Quote
Old 07-03-2003, 12:19 AM   #12
M
Subscriber
 
M's Avatar
 
Join Date: Jan 2003
Location: BC, Canada
Posts: 2,250
Thanks: 0
Thanked 27 Times in 27 Posts
Default

wow, looks really nice, how did you model that wreath so fast? BTW, i think it should be on the floor or something, seeing if its on his leg.. it is kidna unrealistic seeing that in a battle, it probably wouldnt be intact at the end .. unless its all metal. Your decision.
__________________
"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
M is offline   Reply With Quote
Old 07-03-2003, 12:29 AM   #13
Alan
Moderator
 
Alan's Avatar
 
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
Thanks: 0
Thanked 5 Times in 5 Posts
Default

yeah it's probably going to be physically attached to the armour I think cause that's the way I remember the models! But i take the point that it should be damaged in some way.

To make it I just got a poly cube and extruded it to the rough shape of a leaf. Then I put a lattice deformer on it to tweak it a bit. Then I converted to subdivs. I then drew a curve that roughly matched what I wanted in terms of direction and then duplicated it to form the bottom layer on one side. I then duplicated it again to make the top layer. Then I duplicated it to the other side and applied lattices to each side to curve it on to the armour a bit more. The jewel in the middle is just nurbs nothing special there (lofting etc.)

Thanks for the crits though, I'm gonna do some more c + c for everyone when I finish the leg texture tonite.



Alan
__________________
Technical Director - Framestore

Currently working on: Your Highness

IMDB
Alan is offline   Reply With Quote
Old 07-03-2003, 08:47 AM   #14
Kevin
 
Posts: n/a
Default

great start alan! a nice shape to the boot already!
  Reply With Quote
Old 10-03-2003, 01:49 AM   #15
Alan
Moderator
 
Alan's Avatar
 
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
Thanks: 0
Thanked 5 Times in 5 Posts
Default

ok update: I've been playing with a rough texture, but my computer is doing my head in. I'll have to work on it when I get to uni tomorrow.

What i wouldnt do for a new computer.....
__________________
Technical Director - Framestore

Currently working on: Your Highness

IMDB
Alan is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.