Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 13-03-2003 , 01:07 AM
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the outside shere part is going to be very low detail. I ant it to be smooth and slick. I will add tons of detail other parts. I am going to try to get help from Mike on the lighting. Make my own since GI_Joe is dumb. Thanks. MORE REPLYS?


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# 17 13-03-2003 , 01:09 AM
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if you need any help with GI_Joe let me know. user added image
Brian

# 18 13-03-2003 , 01:12 AM
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Sure. If you can fix my damn shading probs, that'd be great. (March Challenge - Ultragames - Noobie )

Thanks.


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# 19 13-03-2003 , 01:23 AM
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This is a GI_Joe render, with out shadows, Overlayed over a regular render, using Photoshop.


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# 20 18-03-2003 , 07:20 AM
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I am going to send it tomorrow! Sorry for the late reply!
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# 21 30-03-2003 , 01:33 AM
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Ok. I started this. It is a cartoon robotic canon.


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# 22 30-03-2003 , 01:34 AM
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After starting over 3 times:


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# 23 30-03-2003 , 01:35 AM
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The shape developes:


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# 24 30-03-2003 , 01:36 AM
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Ahh, the power of legs. with... no feet...


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# 25 30-03-2003 , 02:47 AM
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thats a cool critter... you could have it like kick its self in the rear to set off the cannon. LOL is a nice shap. suttle..

# 26 31-03-2003 , 12:07 AM
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Come on people. I dont have much time for fixing it up. I need suggestions, now please!


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# 27 31-03-2003 , 12:43 AM
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Maybe a pair of arms on the underside. small ones though like a T-rex..

# 28 31-03-2003 , 01:12 AM
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heres what i have so far.


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# 29 31-03-2003 , 07:34 AM
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I was really liking what you where doing before... A shame you didn't finish that user added image

Although the new stuff is humoristic...

# 30 31-03-2003 , 07:47 AM
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Well. Niether are very good. Its a shame. They always start out well, then just ruin themselves.


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