Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 11-03-2003 , 07:55 AM
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Join Date: Mar 2003
Posts: 19

Stupid Line! Help!

How do i get rid of this stupid line? See the seam in the middle of the face? next to the red line....ahh!

I made the right side of the head then made a duplicate with X set to -1 to make the left side. But they have a goofy line in the middle. Any ideas on how i can get rid of this line when i merge the 2 sides?

See the image
user added image

Thanks this place rocks!

# 2 11-03-2003 , 08:06 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
probably need to merge vertices and then soften the edges. I've got a video tutorial going over this at my site if interested. Link in sig.

Nice model, btw. user added image

# 3 11-03-2003 , 01:47 PM
Kurt's Avatar
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Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
Ya mike has it merge the vertices... down the middle mate....


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 4 11-03-2003 , 07:13 PM
Kühl's Avatar
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Join Date: Dec 2002
Location: Denmark
Posts: 329
if you have version 4.5, just delete the one half and select polygons > mirror geometry and then smooth


Kühl
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