This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
How do you make the particles emitted from an emitter spiral upwards to a different height or maybe how to make the particles go along a certain path to its target location
to make particles go into a certian path, select the particles, hit CTRL A and then click on the emitter1 tab... go down to "basic Emitter Attributes" and then from Emiter Type, select "Directional" then below it set up where you want the direction to be (x,y,z..)
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