Maya 2020 fundamentals - modelling the real world
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# 91 19-04-2003 , 09:41 AM
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Yes I'm sure all the guys want a unabcured, well lit view of the girl.

BTW the back end dose look great. good job, its def up to the task of what you have planed for her.

# 92 19-04-2003 , 11:46 AM
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A tiny

updateuser added image
lol pony ..
anyway guys ..too bad I can add some springs and particles to the curtains and make them blow in the wind ...ahhhh no time sorry guys ill probably try animating this scene in summer.....
Thankx guys....
Im gonna try adding some mist ...


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# 93 19-04-2003 , 12:04 PM
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her

little shoe


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# 94 19-04-2003 , 12:54 PM
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I cant help

playing around...loluser added image


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# 95 19-04-2003 , 12:57 PM
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That looks really beautifull Anita.
I like the way you play with light effects.
Keep up the good work.

# 96 19-04-2003 , 01:14 PM
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Thankx adl ...ur cool ..


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# 97 19-04-2003 , 01:16 PM
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eh eh

iihhhh boiling mud!!!1user added image


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# 98 19-04-2003 , 03:15 PM
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the scene is great..but where is the left hand from da guy?
between his legs?
is he masturbatin or what?
user added image

*EDIT
forgot to say that the fire effects are amazing

# 99 19-04-2003 , 04:57 PM
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Wow, curtains came out really nice, you can make out most of the scene too user added image... great stuff. Lol, theres just a floating shoe in your render.. the picasso of 3d user added image.


"I should call you sugar maple tree cause i'd totally tap that" haha

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# 100 19-04-2003 , 10:31 PM
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Thankx M ...just trying

Oh eagle ..yea he is masturbating thats why I'm gonna stick the naked girl in there!


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# 101 19-04-2003 , 11:16 PM
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# 102 19-04-2003 , 11:22 PM
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Originally posted by anita
eagle ..yea he is masturbating thats why I'm gonna stick the naked girl in there!

O_O ... I wanted to make a joke...loooooool user added image ...

# 103 20-04-2003 , 01:43 AM
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lol ...but its true!user added image


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# 104 20-04-2003 , 05:00 AM
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a wireframe image

..The scene setup...


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# 105 20-04-2003 , 06:25 AM
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hardware

render.
the hair is not a script file for hair its geometry .


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