Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 22-04-2003 , 05:50 PM
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Blue-Mel Studio V 1.0 FREE!

Hey all!

Just released,

Blue-Mel Studio is a Maya plug-in developed for people that write MEL scripts.

Blue-Mel Studio is made to replace the default Maya ScriptEditor. It offers a new developing environment for Maya Embedded Language with advanced and useful features.

Blue-Mel Studio is highly integrated with Maya user interface to encrease the productivity.


Get it, and more info here!
https://www.maxliani.com/technology/B...io_MainEn.html


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 2 22-04-2003 , 07:21 PM
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Excellent find Izzy.

**EDIT** The guy knows how to model. Did you see the womans wireframe? all quads!


Last edited by adldesigner; 22-04-2003 at 07:24 PM.
# 3 22-04-2003 , 07:40 PM
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not only that,, they are so aligned and clean!! :|

# 4 22-04-2003 , 09:44 PM
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Oh this is sooooo cool!! I've been looking for a decent MEL editor I've been bashing my brains out with the crappy MEL interface that's in 4.0. Why the heck did aliaswavefront not put a decent interface on the script editor?! It's so frustrating to use it!!! user added image


Technical Director - Framestore

Currently working on: Your Highness

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# 5 22-04-2003 , 10:11 PM
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yeah... i think AW should redo the complete interface for the PC version!!!

# 6 22-04-2003 , 10:13 PM
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No problem guys!

And I TOTALY agree that he is a KILLER character modeler too!

To me, those wireframes look like a combo of polys and subd's because of the scattered few telltale Subd face-clusters, and the rare 5 sided poly.

Doesn't matter to me thogh, as I'll date EITHER ONE of them! hehe....

....man, I am a sad, sad creature....


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 7 22-04-2003 , 10:33 PM
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i have the scattered polygons on my model too.. they are 5 polys smoothed

# 8 22-04-2003 , 10:54 PM
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Actually Tariqrf, even though at times nearly imposible to eliminate, 5-sided polys tend to pose a problem to render engines, which is why if you´re modelling with four-side polys, you should strive to eliminate them.

Remember, polys are triangulated when taken into account for render, and triangulating a 5-sided poly is probably going to leave a crease, or an artifact.

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