Maya 2020 fundamentals - modelling the real world
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# 16 28-04-2003 , 01:22 PM
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M I thought it didnt matter where you put an ambient light as it lights all things in the scene equally regardless of occlusion? I mite be wrong but I think that's what it does.

Roach105 go with what M said use ansiotropic and not full black, you can then adjust the specular highlights to get some interesting effects (Sorry we just covered ansiotropic lighting models in a lecture and now i think they're kinda cool) user added image


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# 17 29-04-2003 , 05:21 AM
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tried to fix up the system material and lighting. I tried the anistropic stuff but could not get a decent result. added a speckle texture to blinn urface instead.

# 18 29-04-2003 , 06:54 AM
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Hah, thanks for trying it at least roach user added image.. it was just a guess... now i know for myself in the future user added image. BTW, that is MUCH better and i can see all the detail... great job user added image. The interface though (red part) seems a bit bright.. is it that bright on the real thing?.. Cya.

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# 19 29-04-2003 , 11:16 AM
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I have to crank down the refl. on that shader. Thanks

# 20 29-04-2003 , 04:24 PM
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controller

# 21 30-04-2003 , 07:40 PM
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heres an update with controller. I will try to touch up some of the texturing and than apply a living room environment.

# 22 30-04-2003 , 07:42 PM
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the controller cord is a bit to reflective.

# 23 30-04-2003 , 07:54 PM
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great....nice details
everything looks realistic except of the cable

# 24 02-05-2003 , 06:05 PM
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wow this is bringing back memories!!! the controller looks great! Is it just me or is the texture on the red part slightly skewed? seems like there is a problem with the parallel lines or something.

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# 25 02-05-2003 , 06:39 PM
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I donlt really get what I did wrong with the red. It's even diffrent colors from the other red. I have checked it in photoshop and all the reds are the same RGB.

# 26 02-05-2003 , 06:51 PM
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it will probably be your lighting that is causing a change in tone. Check your lighting and see if that makes any difference. Also check the materials attributes, if the reds are on different materials then they may be rendered differently.

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