Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 23-03-2003 , 08:34 AM
Registered User
Join Date: Feb 2003
Location: Austria - St. Pölten
Posts: 93

Problem with "Smooth" Polygon

Hello friends !

Well, I´ve modelled a simple hard and primitve car modell.
The model was made with polygones.

Now, I have really hard edges - and I want to smooth the edges.

I´ve tried the "smooth" tool - okay, I´ve set the subdivisions on 1 - so it´s not soo smooth.

but if I use this tool, my model is soo big smoothed, that you can´t see the model like it should be. There is a really big smooth distortion on the model, so that the form of the car will unbelieveable damaged.

hmm, sorry for my bad english, I hope the description was okay.

question:
what can I do to prevent such distortion if I want to smooth my object and hold the origianl form (model)?

thx,
bernhard

# 2 23-03-2003 , 03:22 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245

# 3 24-03-2003 , 02:42 AM
Ultragames's Avatar
Registered User
Join Date: Jan 2003
Posts: 1,113
try highlighting all the faces, and going Edit Polygons > Subdivide.

Thats the only trick i know so far.


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# 4 02-05-2003 , 08:38 PM
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Join Date: Apr 2003
Location: Framingham, MA United States
Posts: 1,112
This should get you started



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