Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 11-05-2003 , 08:20 PM
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problems with rendering

i can,t make rendering with a resolution more than 6000X6OOO (runtime error)
how can i do?

# 2 11-05-2003 , 09:59 PM
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I...dont think you CAN get any higher than 6000x6000.


- Hybrid
# 3 12-05-2003 , 09:49 AM
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i think the resolution u can render at is determined by the amount of memory you have

# 4 12-05-2003 , 02:54 PM
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hey Filou,

The best way to get this res. is to set 2 cameras and render each at 3k set the camers side by side. after take your two rendered images into photoshop to fix and attach.

# 5 19-05-2003 , 03:23 PM
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txs roach beginner with maya,
still have problems to render the way u told me

# 6 19-05-2003 , 06:58 PM
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Originally posted by filou
txs roach beginner with maya,
still have problems to render the way u told me

Then I would guess use 4 cameras and split them up in 1500x1500 each and then do as roach said....

just a suggestion....

-Emo

# 7 18-06-2003 , 12:05 PM
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yep that's the way to do it on

# 8 19-06-2003 , 03:08 AM
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And may I suggest going Display> All, so you can highlight your cameras, (even perp) then use the Channel Box to get exact camera movment.


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# 9 21-06-2003 , 12:04 PM
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or render layers


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