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Old 09-06-2003, 06:38 PM   #16
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when there is some ice the pikes are here to help the shoe (ski) ( i don t know how to translate this word)
see the pic
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Old 09-06-2003, 06:39 PM   #17
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nice, smooth out the main cabit geometry a little, its looking very sharp
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Old 09-06-2003, 06:39 PM   #18
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and when there is no ice the spikes "go in" javascript:smilie
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Old 09-06-2003, 06:40 PM   #19
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the pic
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Old 09-06-2003, 09:09 PM   #20
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cool, very nice.
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Old 16-06-2003, 06:36 PM   #21
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some updates but i haven t any idea about the texture or the shadezr.
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Old 16-06-2003, 06:37 PM   #22
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indoor.
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Old 16-06-2003, 07:13 PM   #23
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wooow. great details. inside and all
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Old 16-06-2003, 08:12 PM   #24
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very nice, remember to try and get some of the insdie in the final render so it makes you modeling that worth while, its brillian so far
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Old 17-06-2003, 05:25 PM   #25
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nobody have an idea about the texture or the shader ??
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Old 18-06-2003, 08:52 AM   #26
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just use bump, specular (if you need) and color UV maps to get good results, shaders would be cool for reflection fall off though
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Old 19-06-2003, 04:30 AM   #27
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hah, wow... really nice job so far. For a noobie this is great. The seats on the inside are done really nicely.. how you have the curves in the seat modelled as well... it seems you grasp organic modelling really well. The extreme machine itself is a great idea... and i love its treads.. but the shell is a bit rounded in areas.. thats about the only thing that could be worked on .. i love the idea though.. just needs some attatchments to make it more rigid... imo.
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