Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 22-07-2003 , 10:21 PM
Vectorman's Avatar
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Low Poly Bart simpson

This is too learn a bit of low poly, and to have something to show game modders who are looking for artist. Any and all crits would be a HUGE help.

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"When you are born, you have a resposiblilty to program you're own mind, if you do not accept this responsiblilty, then the world will do it for you"
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# 2 22-07-2003 , 10:51 PM
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How many polys is he? And wheres the rest (the top) of his head? The spikes. Looks pretty good tho. user added image


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# 3 23-07-2003 , 12:38 AM
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Hes around 250 tris right now, and i haven't done the spikes, that the part that i really don't konw how to do low poly.........

Any ideas?



"When you are born, you have a resposiblilty to program you're own mind, if you do not accept this responsiblilty, then the world will do it for you"
Aol Instant messenger: mrcoolbp2
# 4 23-07-2003 , 03:36 AM
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3 sided spikes/cones? Thats the only way I can think of.


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# 5 23-07-2003 , 04:01 AM
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the lip is cool great textureing

# 6 25-07-2003 , 09:22 AM
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Hey vectorman,

realtime bumb-mapping are supported by more and more game-graphic-boards which makes detailed modelling for games a bit different than ealier. you might want to check this page:

https://crytek.com/screenshots/index....px=poly_04.jpg

I think I've heard that a similar tool is being developed for maya!

user added image Jeppe


Jeppe Nygaard Christensen
Ghost aps, Denmark
https://www.ghost.dk
# 7 25-07-2003 , 02:29 PM
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Hi =)

This look like a nice start, looking forward to se the next update...

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