Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 22-07-2003 , 10:21 PM
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Low Poly Bart simpson

This is too learn a bit of low poly, and to have something to show game modders who are looking for artist. Any and all crits would be a HUGE help.

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# 2 22-07-2003 , 10:51 PM
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How many polys is he? And wheres the rest (the top) of his head? The spikes. Looks pretty good tho. user added image


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# 3 23-07-2003 , 12:38 AM
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Hes around 250 tris right now, and i haven't done the spikes, that the part that i really don't konw how to do low poly.........

Any ideas?



"When you are born, you have a resposiblilty to program you're own mind, if you do not accept this responsiblilty, then the world will do it for you"
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# 4 23-07-2003 , 03:36 AM
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3 sided spikes/cones? Thats the only way I can think of.


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# 5 23-07-2003 , 04:01 AM
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the lip is cool great textureing

# 6 25-07-2003 , 09:22 AM
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Hey vectorman,

realtime bumb-mapping are supported by more and more game-graphic-boards which makes detailed modelling for games a bit different than ealier. you might want to check this page:

https://crytek.com/screenshots/index....px=poly_04.jpg

I think I've heard that a similar tool is being developed for maya!

user added image Jeppe


Jeppe Nygaard Christensen
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# 7 25-07-2003 , 02:29 PM
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Hi =)

This look like a nice start, looking forward to se the next update...

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