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Old 09-08-2003, 12:06 AM   #16
Blinn
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Well as for now, i dont believe there's a true SSS solution available for us Maya users . www.lightengine3d.com has a beta test of a plugin that alows SSS through a new shader, but it is limited to one lightsource and a 320*240 (or something like that) output resolution. I found it was possible to fake it, (with fast render times, that image might have taken 3 mins i think) using mental rays volumetric shaders. :
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Old 09-08-2003, 04:17 PM   #17
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damn......ok.......I found a tut on sss, But my mental ray isnt showing up, so ill have to figure something out.
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Old 10-08-2003, 10:16 PM   #18
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Hi DrKnow,

you could e.g. try this melscript from the author behind the G.I.Joe script... -->
http://www.pixho.com
click on the "toolbox"... select "mel scripts" an go down to where it says... "subSurfIllum shader mel script" to download it...
here is also a bit more info about it.... -->
http://www.3dluvr.com/pixho/toolbox/...lum_shader.htm

regards

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Old 11-08-2003, 04:24 AM   #19
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Thanks man....that is cool. I owe you one
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