Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 01-09-2003 , 03:42 PM
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September Challenge - Nataliia - Noobie

Alrighty, I'll throw my hat in the ring for this one:

Concept #3:
Character Environment

As this struck me as an early period camping/druidic scene, I plan to stick to that theme. Dark Ages Celtic style (think Stonehenge). user added image

edit - forgot game type.

Overhead RPG a' la Neverwinter Nights


Last edited by Nataliia; 01-09-2003 at 04:07 PM.
# 2 01-09-2003 , 03:49 PM
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Good luck, Nataliia. user added image Looking forward to what you produce.

# 3 01-09-2003 , 10:06 PM
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Started preliminary work on stone circle which was the central piece to the environment that I've chosen. Rough draft, with a wireframe and the inspiration for it. Will probably change later, but am using the KISS principle until I have all my parts ready.

I should note, just in case, the bottom right example is the real deal and what I used for placement of the stones. I can only hope to come close to that by the time I'm done. user added image

This segment has:

Verts: 750
Edges: 1796
Faces: 1190
UVs: 1634

Attached Thumbnails

Last edited by Nataliia; 01-09-2003 at 10:10 PM.
# 4 01-09-2003 , 10:12 PM
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I likey so far. user added image

Don't forget about scale, although your pic looks fine so far.

Hmm, speaking of which, I should make an edit regarding scale to the rules.

Make sure that any sort of entryway is at least 6 units tall, and 4 units across. Sorry if that throws anything out of wack. If so, feel free to just use that as a "from now on" thing. user added image

# 5 01-09-2003 , 10:18 PM
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Gotcha. As this is nothing but a lot of blocks at the moment, it will be easy to resize regardless. user added image

# 6 01-09-2003 , 10:47 PM
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No Fair! That would have been my final render.... user added image

And c'mon spill da beanz - wots KISS???

Scraggy

# 7 01-09-2003 , 10:58 PM
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Keep
It
Simple
Stupid

user added image

# 8 01-09-2003 , 11:11 PM
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Hey You got that 1 user added image

Mike 1 : Scraggy 0

# 9 01-09-2003 , 11:13 PM
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LOL! 'Cause to me it also looked like a "safisticated" bag of beans....

# 10 02-09-2003 , 12:01 AM
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This week, Nat will mostly be working as a stone mason. user added image

Stone Henge rocks (pun intended), they dont let tourists walk through it anymore, but its really something.



Last edited by [icarus_uk]; 02-09-2003 at 12:04 AM.
# 11 02-09-2003 , 02:09 AM
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entryway is at least 6 units tall, and 4 units across

Um...I feel rather dumb, but what units are we measuring by? The ones on the grid, and if so, set to feet, I will assume? I'm just not finding any units other than them and feel a bit silly.

# 12 02-09-2003 , 02:31 AM
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Yes, grid units. Every grid unit is equal to 1 foot. Every 3 units is equal to 1 meter if you like doing things metric style. This is just to help people scale all models in their scene correctly. Makes it more organized.

# 13 02-09-2003 , 02:37 AM
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Thanks, Darkware, but is that with the grid set to default? I can set my grid (in preferences) to represent feet, inches, centimeters, meters, yards, etc, and when it's set to feet and I size my things up to where it will have an 6' doorway, it runs off the perspective view and I can no longer see it. user added image

# 14 02-09-2003 , 02:48 AM
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you gotta edit your camera attribute (bump up the default clipping plane value past the default 1000)

* select camera in outliner, press control A to gain access to its attributes.

# 15 02-09-2003 , 02:50 AM
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Thanks all! user added image

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