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Old 06-09-2003, 09:13 PM   #46
mtmckinley
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Well, good texture creation is definitely a MUST in this industry! I would even put it above modeling (nearly!) as a good texture can carry a bad model a looong way.

I agree about the skulls! It would be cool if you make an actual skull-shaped object.
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Old 07-09-2003, 12:59 AM   #47
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Aw damn. I have to lose the bowling balls *and* trash the place?? heheehe Slave Driver! You're worse than the barbarians.

Well, I'll work on the textures, but I'm no artist. The bowling balls...er...skulls will be far simpler than them.
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Old 07-09-2003, 01:14 AM   #48
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Originally posted by Nataliia
but I'm no artist.
Never too late to become one.
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Old 11-09-2003, 12:50 PM   #49
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@ mike: yesssss ...

textures are very important!

and when you make low-poly objects textures are more important than the model for sure!
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