Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 10-09-2003 , 05:28 PM
otaku's Avatar
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Join Date: May 2003
Location: Switzerland
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this is strange! is there some help

Can anybody help me?

i tried to loft with imported illustrator curve...

but it wont hold on it even if i reverse defferent parameter please look if you can help


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# 2 10-09-2003 , 06:04 PM
mtmckinley's Avatar
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oi, that's ugly. lol

You might need to delete history, make sure your curves are all going in the same curve direction, the curve's start/end points are at the same place.

Stuff like that.

# 3 10-09-2003 , 06:57 PM
kbrown's Avatar
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Actually that looks kinda artistic user added image Modern arts user added image


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# 4 05-10-2003 , 09:18 PM
iron_tick's Avatar
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i know what causes this... the curve surface directions are opposite. youll need to either delete and start over or play around with reversing opposing curves. edit curves -> reverse curve direction


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<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

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</html>
# 5 08-10-2003 , 10:48 AM
otaku's Avatar
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hmm this i was doing a lot

so that doesn t help me one step, i think maya dont like this illustrator curves!

i was check up all manuals about, all the directions,,, ect.

tststst bad MAYA user added image


https://lab.palindrom.ch
https://www.achermann.cc
: daijobe desu :
# 6 08-10-2003 , 01:15 PM
iron_tick's Avatar
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oh. make sure they are illustrator 4 or less


<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
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