This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
hah i love this.. i just think you need a bit more symmetry in your wing shell things. I dont like to encourage adding polygons but maybe you need it in those long poly's on the shell. Looking good though.
"I should call you sugar maple tree cause i'd totally tap that" haha
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