This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Anyway, I usually use my transformTypeIn.mel script for permanent changes. There's an example of this kind of use of the script on my mel tutorial here: https://kotisivu.mtv3.fi/karppa/pier.html (under the "Wear and Tear" title)
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