Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 23-09-2003 , 01:46 PM
vertiis's Avatar
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Join Date: Apr 2003
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spin quad?

hi there! im maya newbie. im doing my first poly model now (a head)...

i got a problem. i want to spin the edge connecting two polys so after it it joins opposite vertices. is there any mel script for it? im on os x - maya 5.

here is a little illustration to help u understand what i mean.

thanks,
v.

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# 2 23-09-2003 , 01:59 PM
Emo's Avatar
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do you want to do that for the whole thing or just one quad?

-Emo

# 3 23-09-2003 , 02:34 PM
vertiis's Avatar
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there is a object in which i got two polygons side by side. and i want to spin the edge which is connecting both polys.

anyway ive found workaround. delete both polys. fill the hole and use connect vertices from mjPolyTools.

prepare for my posts in the wip zone... MUAHAHAHH! user added image))

v.

# 4 24-09-2003 , 05:46 PM
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Isn't this a Lightwave feature? I thought I saw a script for Maya somewhere, try the MEL scripts section of www.highend3d.com maybe. Not sure.

# 5 24-09-2003 , 06:04 PM
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yeah, the quickest way I would know to do that is to merge the top vertex to the left corner, bottom to the right.

# 6 24-09-2003 , 09:23 PM
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mtmckinley: than u got two triangles.

anyway... i found a mel script for it on highend3d.

thanks coolduck! user added image

maya is really really goooood user added image im fallin' in love with every session of this app.

thank u all

muhahah!

# 7 24-09-2003 , 09:28 PM
mtmckinley's Avatar
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Originally posted by muhahah!
mtmckinley: than u got two triangles.

Isn't that what he wanted?

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