Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 23-09-2003, 02:46 PM   #1
vertiis
Registered User
 
vertiis's Avatar
 
Join Date: Apr 2003
Posts: 36
Thanks: 0
Thanked 0 Times in 0 Posts
Default spin quad?

hi there! im maya newbie. im doing my first poly model now (a head)...

i got a problem. i want to spin the edge connecting two polys so after it it joins opposite vertices. is there any mel script for it? im on os x - maya 5.

here is a little illustration to help u understand what i mean.

thanks,
v.
Attached Thumbnails
 
vertiis is offline   Reply With Quote
Old 23-09-2003, 02:59 PM   #2
Emo
Subscriber
 
Emo's Avatar
 
Join Date: Jul 2002
Location: MELville
Posts: 1,100
Thanks: 0
Thanked 0 Times in 0 Posts
Default

do you want to do that for the whole thing or just one quad?

-Emo
Emo is offline   Reply With Quote
Old 23-09-2003, 03:34 PM   #3
vertiis
Registered User
 
vertiis's Avatar
 
Join Date: Apr 2003
Posts: 36
Thanks: 0
Thanked 0 Times in 0 Posts
Default

there is a object in which i got two polygons side by side. and i want to spin the edge which is connecting both polys.

anyway ive found workaround. delete both polys. fill the hole and use connect vertices from mjPolyTools.

prepare for my posts in the wip zone... MUAHAHAHH! ))

v.
vertiis is offline   Reply With Quote
Old 24-09-2003, 06:46 PM   #4
CoolDuck
Registered User
 
Join Date: Sep 2003
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Isn't this a Lightwave feature? I thought I saw a script for Maya somewhere, try the MEL scripts section of www.highend3d.com maybe. Not sure.
CoolDuck is offline   Reply With Quote
Old 24-09-2003, 07:04 PM   #5
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

yeah, the quickest way I would know to do that is to merge the top vertex to the left corner, bottom to the right.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 24-09-2003, 10:23 PM   #6
muhahah!
Registered User
 
Join Date: Sep 2003
Location: Poland
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
Default

mtmckinley: than u got two triangles.

anyway... i found a mel script for it on highend3d.

thanks coolduck!

maya is really really goooood im fallin' in love with every session of this app.

thank u all

muhahah!
muhahah! is offline   Reply With Quote
Old 24-09-2003, 10:28 PM   #7
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

Originally posted by muhahah!
mtmckinley: than u got two triangles.

Isn't that what he wanted?
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.