Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 14-10-2003 , 01:42 PM
dragonfx's Avatar
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Join Date: Jul 2003
Posts: 1,257

now, thats double exponential growth...

not that i read wired often, but as it was pmed to me by a friend

https://www.wired.com/news/technology...,60791,00.html

huuummm... interesting... if its true... dont buy a pc until next year and a half!user added image (the Singularity must be nearuser added imageuser added image)


:drool: really big realtime simulations, mental ray realtime... :drool:

# 2 14-10-2003 , 01:57 PM
dragonfx's Avatar
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yo pure morning long time i didnt sawd you posting here hows everyting on your dreams job?user added image

gotta question for ya(or for whoever is reading that can helpuser added image): im planning on buyin a chaintec gf FX5600 256mbDDR for 199€ (or one that they dont even post the brand with equal characteristics for 150€ (expensive enough i must say...))
it has pixel shader 2 and stuff like that... does that means that if i stick it to my pc and download the cg plugin my viewports or my hardware render will look like that realtime?

https://www.deathfall.com/article.php?sid=2836

and if not: is there something i can plug to maya to make it do what they showcase on that realtime demo?actally it looks better than most of the other renderers...


Last edited by dragonfx; 14-10-2003 at 01:59 PM.
# 3 14-10-2003 , 03:52 PM
orgeeizm's Avatar
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Join Date: Mar 2003
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WTF?!??! THAT IS CRAZY!

I want one I want one user added image


<a href="https://forums.simplymaya.com/showthread.php?s=&threadid=16675">May/June 2005 Challenge Entry</a>
# 4 14-10-2003 , 05:11 PM
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dragonfx: hey man what's up? I've been real busy at work and I dont have internet at home so my posts are sporadic at best but i'm getting a handle on things so I should be around. GOt some stuff I've been doing at home to show you guys user added image

Alan


Technical Director - Framestore

Currently working on: Your Highness

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