Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 10-10-2003 , 05:29 AM
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hy guys, my first poly head... i need crits..

hey guys, my first try at a poly head, i used nurbs patches b 4 , but not polys. please tell me what u think, are proportions right, mouth ars eyes etc... i think the cheek bones are too acute.. maybe i should tone them down??? please let me know.

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# 2 10-10-2003 , 05:30 AM
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another shot

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# 3 10-10-2003 , 05:33 AM
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side

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# 4 10-10-2003 , 05:45 AM
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Prety nice bro!

need more of a side shot to see your profile, I can't tell but I reckon the eyebrow furrow needs to be pushed back in a little, and may be slightly more
pronounced eye brows.

The mesh structure looks great & solid to animate on. your poly work is great!user added image

The one thing I would recomend, and that I have to tell myself ova & ova again is:

over accentuate most things in 3D because computers tend to smooth off everything, modles, textures, animation.

xian

# 5 10-10-2003 , 06:04 AM
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well i come from PATCH modeling so i have a good sense of parametization, since nurbs are always 4 sided, i try to keep 5 sided and 3 sided polys out of the picture, but the eyebrows need to be pushed back out (towar the eyes) or in (toward the skull).
what about the eyes, cheek bones, nose etc...

# 6 10-10-2003 , 08:40 PM
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Can you post a smooth model?


Yeah, but no but yeah but no....
# 7 10-10-2003 , 09:01 PM
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Yah a smoothed model, or even just a edit polys>normals>soften would help me, cause i need to see with the wire, and then without so i can get the feel of it. What i can see so far looks great tho!



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# 8 11-10-2003 , 03:14 AM
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hey z


with Side shot it's heaps easyer to see.

I reckon that the bit between the eyebrows is too forward.
the eyebrows need to be pushed back out away from the face.
In the side view to the left.

Maybe the eye ball bigger, you may run into animation probs if they are too small.

A little tweekin of the nostrils, they look like they are blending into the nose a little too much.

That bit about over accentuating features is sort of cause if you model it perfect and then put a poly smooth on after it all becomes too flat, and you'll lose detail.

Over all I reckon you got poly modeling in the bag!

GREAT MODEL !!!! user added image

xian

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