This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Hey guys...Just wanted to let you know that things are finnaly going to get back to normaL!!! after the new year, I should be working normal hours again, witch means I can start working on my own models again...been working about 15 hrs a day....anyways.. i decided to model what will most likely be my next car...the 350 z. Its going to be a week or so b4 I can start it updating, but I thought that I would get a head start on it tonight, and show you guys.. Thanks!!!
Here is an idea I was thinking about doing but you may enjoy. Take a 69 ford bronco. Redesign it the same style they are doing with the new mustang. Live axles and convertable. Think about it. I would buy one.
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And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.
I haven't really decided witch version to make...As of right now I am working on a stock version I might modify it later on... I got pretty far last night, I got the DS door, rocker panel rear fender, rear facia and a pillar completed. Can't wait to show you.. I was thinking about making the convertible version...but that means modeling an interior as well...Yikes. so I might just stick with the coupe. I will show you an update tonight. It looks like I will finnish this project pretty fast. I am at work right now... since I have started this job, I have gotten alot faster at my vehicle modeling, so its kinda cool. Talk to you guys tonight,
Brian
Ide say stick with the coup, as from what ive seen modeling interior is just too time consuming, when you can get away with a coupe and still have good detail.
Maybe get a body kit on the thing as 350z's are failryw ell known as tuner cars, but that shouldnt be hard. cant wait to see an update.
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