Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 166 02-12-2003 , 04:37 PM
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Textures are looking much better Pony!
Also nice that you managed to break up the evenness without adding more spots.

Excellent!

# 167 02-12-2003 , 07:27 PM
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Chipper, Thanks..

The bionic leg.. LOL.. I am defininly planning on putting more stuff in. I just haven't got to it yet.. I have it all planned out.. I just got sidetracked. Need to fix a cuple of things befor I start on the leg.

Mike.. thanks !!!! as above.. oh I think it looks way to sparse like it is, also. yep.. I'm dreaming of being able to move on to Arwen myself.

Chris, thanks !! yeah it seemed like a cheep shot to me to break up the texture using spots.. I meen if I wanted spots just for spots, thats one thing.. but for them to be required for something else to look right isn't very good IMO.

Cheers to all .. thanks !

# 168 03-12-2003 , 03:44 PM
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Hey mate, that looks great. The only thing I find out odd, is that his robotic leg is verry weak.but overall,great stuff! Keep it up!

# 169 10-12-2003 , 01:09 PM
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Sil-Valeor, thanks. The leg will go through some changes..

Speaking of legs.. the horse is in a lattice deformer to change the proportions. Especially the back legs as it was pointed out they were looking a little weird. Thanks to Kevin and IceQueen for pointing that one out.

full details after I get some sleep..

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# 170 11-12-2003 , 04:43 AM
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Ok hear is the edit.
The problem with the back legs and stuf is taken care of. I mesured the bone lingths from 3 frams of the movie. every thing is with in 5% no.. Nothing better than that, with out better ref.

The light is set up for the morning sun.

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# 171 11-12-2003 , 12:21 PM
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Looks absolutely smashing, nice render too.!

Just waiting for Arewen user added image

# 172 11-12-2003 , 02:01 PM
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# 173 11-12-2003 , 08:27 PM
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He's looking really nice!, not much time left better get cracking on the other characteruser added image

# 174 11-12-2003 , 08:37 PM
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ah thanks Huxley !!!!!!!!!!!!!!!!!!!!!!!! that was GREAT !! its giving me ideas.. they'll have to wait though..

Thanks IceQueen, yeah time crunch.

# 175 12-12-2003 , 06:01 AM
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COOOL!!! :p
now that's a horse!!! :bgreen: :bgreen: :bgreen: :bgreen:
1 question, What is that funny box arround the horse(with some deforms in the middle..) in the unrendered image you posted?.. and what is that for?
thanx user added image

# 176 12-12-2003 , 08:38 AM
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Thanks Lsphinx.
Its just one big lattice deformer. I changed the proportions on the back legs, body length, and face length. Less tweaking this way to get what I want, since it was just broad general changes.. Thin I just duplicated the geo.. and deleted the Lattice.

# 177 12-12-2003 , 10:35 AM
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The quality of this one is not as good as the last but at 8 minets even for a small render its hard to tweak. Getting all the little problems fixed and out of the way though..

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# 178 13-12-2003 , 02:17 AM
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ooh,... thanx Pony... that's what it was.. :p

# 179 13-12-2003 , 11:05 AM
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started on the leg.. C+C welcom, don't be shy.. although the basic layout I'm pritty set on..

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# 180 14-12-2003 , 04:30 AM
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.

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