Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
In Polygon Mode I'd like to select a vert to manipulate and want the surrounding verts to gradually be affected so I can easily create ground geometry. Is there a way to do this in Maya?
The only soft selection I know of is available with the Byrons poly tool plugin. Can be purchased from his site, oh and it has loads of other cool functions too.
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