Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 24-11-2003 , 11:17 PM
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Join Date: Mar 2003
Location: Holland
Posts: 32

nurbs birail tool issue

Hi guys,
I got a slight problem with my bmw... I always model cars in poly's, but now I'm giving it a go in nurbs! the attachement will show the problem.. Or is the approach not good to model that thing..

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...addict...but luckely for me it's Maya!
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# 2 24-11-2003 , 11:18 PM
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Join Date: Mar 2003
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all my attempts failed miserably in weird looking surfaces!


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...addict...but luckely for me it's Maya!
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# 3 24-11-2003 , 11:47 PM
mtmckinley's Avatar
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Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
while 3-sided nurbs are possible, I think you'll almost always find 4-sided surfaces be the most clean. I'd try to divide it that way.

# 4 25-11-2003 , 01:18 AM
NitroLiq's Avatar
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Join Date: Nov 2002
Location: New York
Posts: 2,133
You could try to create a three-sided boundary surface instead of birail.


"Terminat Bora Diem, Terminal Auctor opus."

Last edited by NitroLiq; 25-11-2003 at 01:21 AM.
# 5 25-11-2003 , 08:28 AM
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Join Date: Mar 2003
Location: Holland
Posts: 32
thanx for the reply's dude's! I'm gonna get right to it tonight.


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