Sorry if I sound dense here with my questions, hehe, but just for my info gathering so I can try to help you out, let me see if I understand you:
1. Just fyi:
The idea behind "Play every frame" when dealing with dynamic simulations, or "keyframeless animation", is that in order for maya to correctly calculate the perparticle and/or rigid body collisions, it needs the data calculated from the frame DIRECTLY before it to extrapolate the next frame.
2. So, if you are essentially "skipping ahead" 9 frames to see the next part of the simulation, it may break, not work at all, or give you false simulation data.
(which I think is what is happening here)
3. If this is the case, you can do one of 2 things to try and fix your problem:
3a. Say your animation is 100 frames long, but you are only seeing/wanting every 10th frame, you can reset your playback by to 1, and set your actual frame length to only 30 frames, as that is all you are interested in seeing, and hare happy with anyway.
3b. You could "bake" your dynamic simulation using the above frames by going to: (Edit > Keys > Bake Simulation > ) or you can immediately bake (Edit > Keys > Bake Simulation) with the currently set options.
Also, more fyi on "play every frame":
It Displays all the frames of your animation. Each frame is updated completely before proceeding to the next one.
Specify the exact rate in the Playback by box. This rate reflects your system's ability
to draw your animation on screen and is not necessarily a real-time, correct dynamic simulation or playback mode.
Also, This ensures that Maya won't skip frames, which is often a cause of a simulation problem.
..did any of that help at all?
If not, lemme know
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS