Originally posted by bjbowen4
[However now it begs the question, after the smooth the model is up to a little over 28,000 faces. Is there a way to avoid this to keep the face count low? That just seems a bit high to me, maybe its because I've done some models for games in the past. [/b]
it is high for a simple geometry.
try using a simple curve to draw the outline of the shape of what looks like a "plate" from ur images, the do a "revolve" then adjust the CVs from the original profile curve an after u are happy just convert to poly with the count option and specify the poly count.
that might work. or just use NURBS geometry.