Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 29-12-2003 , 08:02 PM
ckyuk's Avatar
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skinning problem

how do i stop the skeleton deforming parts i don't want it to.

e.g. how do i stop the arm deforming the side of my model?

# 2 29-12-2003 , 08:08 PM
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post pic up mate.... Is it rigid or smooth bid?


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 3 29-12-2003 , 11:10 PM
mtmckinley's Avatar
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Location: Seattle, WA
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More than likely you need to distribute the weight in such a way to not deform against your wishes. Check out our rigging video tutorial series.

# 4 04-01-2004 , 10:44 PM
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found my problem after going through each joint and painting my weights they hadn't been held.

# 5 05-01-2004 , 01:32 AM
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if it was smooth skinning, you can also put some of the joints around like ribs. Its eazyer than repainting skin weghts sometimes..

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