Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 16 11-01-2004 , 08:38 AM
dragonfx's Avatar
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letme guess...
pick
1+2
atach
result+3
atach
result+4
atach
on the resulting curve: open/close curve....

# 17 11-01-2004 , 10:36 PM
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I got it too, work, I'm glad cause now I know, thanks for the help, Now is there a way to take a shape and loft or sweep it around the extruded square, I wish I knew how to post pictures then I could show you. Kind of like a frame, (know what I mean)?

# 18 11-01-2004 , 10:44 PM
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Duplicate what you have and scale it up. Loft.

# 19 12-01-2004 , 04:11 AM
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Ok, What if it is a different shape?

# 20 12-01-2004 , 04:29 AM
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guess it would depend on what you're doing.

# 21 12-01-2004 , 06:34 AM
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how do you post pictures on here?

# 22 12-01-2004 , 07:24 AM
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don't use the quick reply at the bottem of the thread. Close to the bottem on the right is a button for post reply. Use that. at end of that form just befor the submit there is a place to attach a file. Please make sure its smaller than 640x480 in size..

# 23 12-01-2004 , 05:59 PM
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ok this should work

the red marker is what i'm talking about.

Attached Images
# 24 15-01-2004 , 04:00 AM
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Hey mayastudent, by any chance does Giambruno, the guy that wrote the book, have a printed email you can pass on to me. I'd like to see if there's a way for any of us that own the first edition of the book which is all 3DS, to download the Maya tut. It's a longshot but you never know.


"Terminat Bora Diem, Terminal Auctor opus."
# 25 16-01-2004 , 12:39 AM
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# 26 16-01-2004 , 02:08 AM
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Thanks, will look into it.


"Terminat Bora Diem, Terminal Auctor opus."
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