Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
if i'm not mistaken fillet are not used to cut out nurbs, rather join them by creating a tangentional surface from end to end, the trim tools and boolean tools are used to cut out part of nurbs objects.
the blend fillet does what the circular fillet can not, and the blend, i never used...
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